AI Insights · Timothy · October 2024
Top 5 Ultracasual Games on iOS in Sweden, Q3 2024
Discover the performance trends of the top ultracasual games in Sweden during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the ultracasual gaming category on iOS in Sweden showcased a variety of performance trends across the top five applications. This report, based on data from Sensor Tower, provides a snapshot of their downloads, revenue, and weekly active users.
Satisdom from ABI GLOBAL LTD. saw a notable fluctuation in its weekly revenue, peaking at around $23 in late July and reaching $15 towards mid-September. Its downloads experienced a decline throughout the quarter, starting from approximately 2.5K in early July to about 1.8K by the end of September. However, weekly active users showed resilience, growing from 7.5K at the beginning of the quarter to nearly 9.9K by the last week of September.
Fill The Fridge!, published by Rollic Games, recorded a modest revenue stream, with early July figures around $28, tapering off to $0 by the end of the quarter. Downloads followed a downward trajectory, dropping from 1.8K in early July to just over 70 by the end of September. The app's weekly active users also decreased steadily from 8.3K to approximately 3.5K over the same period.
Fidget Toys Trading: 3D Pop It by Freeplay LLC maintained a consistent download pattern, starting at 692 and ending around 265 by the end of the quarter. Although the app did not generate revenue, its weekly active users ranged from 1.9K in early July to about 1.1K by the end of September, indicating a gradual decline.
Ragdoll Break: Let's destroy! from KAYAC Inc. maintained a relatively stable download rate, beginning at 497 in early July and closing at 208 by the end of September. While the app did not report any revenue, its weekly active users hovered around 1.7K across the quarter, showing minimal fluctuation.
Lastly, Fidget Toys 3D from Tran Dinh Hung saw a small revenue of $2 in early July, with no subsequent revenue recorded. Downloads began at 573 and decreased to 118 by the end of September. The weekly active user count started at 1.9K, peaking at 2.5K mid-July, and then declined to about 1.2K by the end of the quarter.
For more detailed insights and data on these ultracasual games and other apps, visit Sensor Tower.